255 papers across 9 categories
All algorithm (46) kernel (10) framework (66) model (24) agent (70) cluster (9) hardware (10) code (12)
同族不同尺寸 LLM 的 KV cache 之间存在大量线性结构:用 500 条 FineWeb-Edu 序列、按 target 的每个 (layer, head) 做闭式 ridge,就能让接收方直接从发送方的 KV 解码、完全跳过 prefill。六对中四对保住 target 自身 73–98% 精度、比 re-prefill 快 2.7–25$\times$;另两对崩到 42–44%。成败由残差落在 attention 敏感子空间的位置决定,而非残差大小。 ---
2608.03893 · L3
Hybrid (Attention+SSM) LLMs break prefix caching because in-place SSM state updates forbid prefix roll-back — only exact-match hits work, so naive checkpointing floods the cache with huge, rarely-reused entries. Marconi admits SSM states judiciously (≤2 per sequence, chosen by a reuse taxonomy) and
2411.19379 · L3
2.8T 参数 / 104B 激活的原生多模态 MoE,1M 上下文。三根支柱:3:1 的 KDA–Gated MLA 混合注意力(序列维)、Attention Residuals(深度维)、16-of-896 的 Stable LatentMoE(宽度维)。宣称对 Kimi K2 有 ~2.5× scaling 效率增益。多处架构改动的直接动机是解锁 kernel 路径而非模型质量。 ---
kimi-k3 · L3
A sequence-transduction model built *entirely* from attention, discarding recurrence and convolution. Stacked multi-head self-attention plus position-wise FFNs give $O(1)$ path length and full intra-example parallelism, reaching 28.4 BLEU (EN-DE) / 41.8 BLEU (EN-FR) at a fraction of prior training c
1706.03762 · L3
A general-purpose fine-tuning recipe that couples a pre-trained DPR dense retriever (non-parametric memory: a fixed 21M-passage Wikipedia index) with a pre-trained BART seq2seq generator (parametric memory), treating the retrieved document as a latent variable marginalized end-to-end. Sets SotA on o
2005.11401 · L3
Scaling a plain GPT-2-style autoregressive decoder to 175B parameters makes task-agnostic **in-context learning** work: with no gradient updates, GPT-3 learns tasks purely from prompt demonstrations, sometimes matching fine-tuned SOTA. The load-bearing finding is that the zero→few-shot gap *widens*
2005.14165 · L3
Autoregressive generation scales terribly on multi-step grade-school math. Instead of a bigger generator, train a separate *verifier* that scores 100 sampled solutions and return the best. On the new GSM8K benchmark, 6B verification ≈ finetuned 175B — a ~30× parameter saving, scaling better with dat
2110.14168 · L3
把"思考"当成一种不改变环境的语言动作,塞进 agent 的动作空间 $\hat{A}=A\cup L$,让冻结的 PaLM-540B 用少样本交替生成 Thought/Action/Observation。推理指导取信息、取信息纠正推理,QA 上消灭幻觉,决策任务上 1–2 shot 反超训了 10³–10⁵ 条轨迹的 IL/RL。
2210.03629 · L3
一个 6.7B 的 GPT-J 用自监督方式给普通文本自动插入 API 调用,只保留"能降低后续 token 预测损失"的调用,再在增广数据上微调。学会自己决定何时/调用哪个工具后,零样本超越 25× 更大的 GPT-3,且不损失语言建模能力。
2302.04761 · L3
Reflexion turns a sparse reward (binary/scalar) into a *verbal* self-reflection stored in an episodic memory buffer, so an LLM agent improves across trials without any weight update. Policy is $\theta = \{M_a, mem\}$. Hits 91% HumanEval pass@1, +22% AlfWorld, +20% HotPotQA — but only on strong backb
2303.11366 · L3
AutoGen 把复杂 LLM 应用统一抽象为「多个可对话 agent 相互聊天」。核心是两件事:可定制的 conversable agent(LLM/人/工具任意组合)+ conversation programming(用自然语言与代码融合来编排 computation 与 control flow)。六个应用(数学、RAG、ALFWorld、多 agent 编码、动态群聊、对话象棋)证明开箱即用即可匹敌/超过商业与 SOTA 基线,同时大幅减少代码量。
2308.08155 · L3
自回归 LLM 会把大量注意力"倾倒"到最初几个 token(注意力汇),因为 SoftMax 强制分母求和为 1。窗口注意力一旦驱逐这几个初始 token 就崩溃。StreamingLLM 保留 4 个初始 token 的 KV + 滑动窗口 KV,无需微调即可稳定处理 4M+ token,比重算基线快 22.2×。 ---
2309.17453 · L3
A benchmark of 2294 real GitHub issue→PR tasks across 12 Python repos: given an issue and a full codebase, the model must emit a patch that passes the PR's real tests. Even with an oracle retriever handing over the exact files to edit, the best model resolves only 4.8% — localization and long-contex
2310.0677
当被复用的长上下文 KV cache 存在远端存储、需经普通云网络(单位数 Gbps)取回时,取回延迟可与重算 prefill 相当甚至更久。CacheGen 用改造过的视频编码流水线把 KV cache 编码成紧凑比特流(size 降 3.5–4.3×,TTFT 降 3.2–3.7×),并按带宽逐块自适应流式传输以守住 SLO。
2310.0724
LLM inference has two phases with opposite hardware profiles: prompt (compute-bound) and token generation (memory-bound, power-insensitive). Splitwise runs them on separate, phase-matched machine pools, transferring the KV-cache over InfiniBand with layer-wise async overlap. Result: up to 1.4× throu
2311.18677 · L3
A co-designed frontend DSL + serving runtime for multi-call LLM programs. The runtime keeps finished KV caches in a radix tree with LRU eviction and schedules requests longest-shared-prefix-first (provably DFS-optimal), and compresses constrained-decoding FSMs so single-path token runs decode in one
2312.07104 · L3
DistServe splits LLM inference so prefill and decoding run on separate GPU pools, killing phase interference and letting each phase pick its own parallelism. A goodput-optimal placement search plus NVLINK-affinity KV transfer yields up to 7.4× higher request rate or 12.6× tighter SLO at >90% attainm
2401.0967
在线 LLM serving 中,prefill(计算受限)与 decode(内存受限)交织导致吞吐-延迟二选一。Sarathi-Serve 用 chunked-prefill + stall-free batching:把长 prefill 切成受 token budget 约束的小块,piggyback 到 decode 批次而不打断 decode。Mistral-7B 提升 2.6×、Falcon-180B 提升 6.9× serving capacity。
2403.0231
Multi-turn LLM serving discards each session's KV cache when idle, then recomputes it on the next turn — up to 99% of prefill cost is this wasted recompute. CachedAttention keeps KV in a tiered DRAM+SSD store (AttentionStore), overlaps load/save with compute, prefetches/evicts using the scheduler's
2403.19708 · L3
Public LLM APIs are request-level, so the serving cluster is blind to how an app's many LLM calls connect. Parrot's **Semantic Variable** annotates prompt regions (task/input/output) and doubles as an inter-request data pipe, letting the service recover a request DAG + prompt structure and jointly d
2405.19888 · L3
A dense 405B Transformer trained on 15.6T tokens at $3.8\times10^{25}$ FLOPs, deliberately choosing a boring architecture + SFT/rejection-sampling/DPO alignment over MoE + RL. The bet: quality comes from data curation, scale, and complexity management, not architectural novelty.
2407.21783 · L3
Qwen3 fuses a reasoning model and a chat model into **one** checkpoint via a 4-stage post-training pipeline (Long-CoT cold start → Reasoning RL → Thinking-Mode Fusion → General RL), adds a user-controllable **thinking budget**, and builds its 6 small models by **on-policy distillation** that beats R
2505.09388 · L3
LMCache is an out-of-GPU KV cache layer that extracts KV cache from vLLM/SGLang and stores/shares it across a storage hierarchy (CPU, disk, Redis, remote, network) for two use cases: cross-query prefix reuse and prefill–decode disaggregation. Its core trick is moving KV at a large **chunk** granular
2510.09665 · L3
Agentic programs alternate between busy phases (bursts of short tool calls) and idle phases (blocked on a long tool call). MORI ("Memory Offloader with Relative Idleness") reconstructs each live program's *idleness* $\iota$ from step timing, ranks all programs on a **continuous** spectrum, keeps the
2606.00866 · L3
RAPTOR builds a bottom-up tree over a corpus by recursively embedding, soft-clustering (UMAP+GMM), and LLM-summarizing chunks, so retrieval can pull context at multiple abstraction levels. Coupled with GPT-4 it lifts QuALITY from 62.3% → 82.6% absolute.
2401.18059 · L3
StruQ converts a **base** LLM into a defended one by (a) encoding prompt vs data into two channels with **reserved-token delimiters** the user cannot forge, and (b) **structured instruction tuning**: augment SFT data with attacked samples whose target output ignores the injected instruction. Drives
2402.06363 · L3
LLM 缺少指令/数据的显式隔离。本文给出隔离度的**形式化定义**(把探针 $x$ 放进指令位 vs 数据位,比较输出分布差异)、一个只靠"惊讶见证词"子串检测、无需 logits 的**黑盒经验代理指标** $\mathrm{sep}(g)$,以及 9160 条评测数据集 **SEP**。9 个主流模型全部隔离度低(13.3%–73.2%),且**模型越大隔离越差**;提示工程/优化/微调都无法同时兼得高隔离与高效用。
2403.06833 · L3
给 LLM 建立"指令特权等级"(System > User > Tool/第三方),并用两种合成数据原语(对齐指令做 context synthesis、非对齐指令做 context ignorance)微调 GPT-3.5 Turbo,使其在冲突时服从高特权指令。鲁棒性最高提升 63%,并泛化到训练中未见的越狱/密码提取攻击(+34%)。 ---
2404.13208 · L3
LLMs treat every input token equally, so a lower-priority user/data token can override a system instruction. ISE adds a tiny learned $H{\times}D$ segment-embedding table (system/user/data/output = 0/1/2/3), summed onto token embeddings before self-attention, and trained during SFT. Result: +15.75% a
2410.09102 · L3
MoE decode is memory-bound at moderate batch sizes, so latency is linear in the number of *unique* activated experts $T$ (the union over the batch). OEA re-routes tokens at inference (no retraining): guarantee each token a top-$n_i$ baseline, then let tokens piggyback extra experts already loaded fo
2511.02237 · L3
In memory-bound MoE decode, GPU runtime is set by the number of *activated expert replicas* (weight loads), not tokens. Token-balancing load balancers (EPLB) inadvertently inflate activated experts and hurt decode. METRO instead minimizes max activated experts/GPU via a lock-guarded greedy kernel +
2512.09277 · L3
MPK auto-compiles a multi-GPU PyTorch inference program into a single persistent mega-kernel via an SM-level task/event graph (tGraph) plus an in-kernel worker/scheduler runtime, enabling cross-task pipelining and fine-grained compute-comm overlap. Up to 1.7× lower latency vs SGLang/vLLM.
2512.22219 · L3
Constrained decoding masks+renormalizes each step; when the base model puts little mass on schema tokens, this is a reverse-KL projection with a large "projection tax" that steers toward valid-but-wrong outputs. DCCD first generates an unconstrained draft, then constrains conditioned on it — raising
2603.03305 · L3
Forcing an 8B model (Qwen3-8B) to do structured self-reflection via `Outlines` FSM-constrained decoding does **not** improve self-correction — accuracy drops 50.0%→38.0% and 96/100 diagnoses collapse to `FORMATTING_MISMATCH`, trapping 58 samples in death loops. This "structure snowballing" is the al
2604.06066 · L3
Decouples memory-management from reasoning: a small RL-trained ContextCurator (Qwen2.5-7B) rewrites working memory each turn for a *frozen* frontier TaskExecutor. On WebArena, Gemini-3.0-flash goes 36.4%→41.2% SR with −8.8% tokens; on DeepSearch, ~8× fewer tokens at higher SR. A 7B curator ≈ GPT-4o.
2604.11462 · L3
一个统一的世界-动作模型,用 UniDiffuser + 三流 MoT 把视频与动作放进同一生成框架,5 种推理模式共享一套权重。靠相对末端执行器动作表示做跨本体迁移(50–100 条轨迹),并以推理栈实现 54.4× 加速 / 11 Hz。RoboTwin 2.0 达 95.8%/96.1%,WorldArena EWMScore 63.77 第一。
2604.27792 · L3
Ψ-RAG replaces RAPTOR's $k$-means/GMM cluster tree with an AHC-style "merging and collapse" abstract tree (no distribution prior), adds an R&A agent with query reorganization for multi-hop causality, and fuses a BM25 sparse index to fix coarse abstraction. First Tree-RAG to beat SOTA Graph-RAG: +25.
2605.00529 · L3
首个专为**交互式世界模型**设计的基准:用一个"动作生成框架"把文本/one-hot/相机内外参三类异构控制统一编码为 $(D,T,R,V)$ 四元组(81 个基础动作),配 330k 视频语料 + 4,900 任务 + 9 个可微指标,评测 14 个模型,揭示"生成质量 vs 可控性"权衡(Spearman $r_s=0.8053$ 与人类偏好对齐)。
2605.03941 · L3
首个系统梳理 World Action Model (WAM) 的综述:把"预测未来状态 + 生成动作"统一为联合分布 $p(o',a\mid o,l)$,将现有方法切成 Cascaded(先预测后解动作)与 Joint(联合预测)两大范式,并系统整理数据生态与评测协议,指出评测严重解耦、缺乏因果一致性指标。 ---
2605.1209
In xPyD MoE serving, decode latency is set by the *union* of distinct experts a batch loads from HBM, not by request count. ELDR reads each request's prefill expert activations into a compact signature, clusters them offline with balanced K-means (one centroid per decoder), and routes online within
2607.00466 · L3
Treat an LLM agent's file-system memory as a *trainable skill*, not a fixed module. Two meta-LLM outer loops — one revising the memory scaffold (code/prompts/schema), one LoRA-training a memory specialist on the agent's own good decisions — lift a frozen 32B agent 2×–4× on Crafter/MiniHack/NetHack,
2607.01224 · L3
A separate memory agent runs beside an unmodified action agent, maintaining a structured memory bank every N steps and deciding *whether* to inject a grounded reminder or stay silent. Fixes "behavioral state decay". +8.3 pp Terminal-Bench, +6.8 pp τ² (Sonnet 4.5); learnable on Qwen3.5-27B.
2607.08716 · L3
Context engineering (offload/summarize/truncate/isolate) keeps agent contexts short but each rewrite invalidates the KV cache and forces a re-prefill, spiking TTFT. SmoothAgent observes these rewrites are *segment-decomposable* — each prefix segment transforms independently of future tokens — so it
2607.00151 · L3
用 Mixture-of-Transformers 把「动作→3D世界预测」(前向模型)与「3D世界→动作」(逆动力学)通过双向注意力耦合进同一隐空间,再加上 3D-grounded 的 2D 视觉想象。仅 6k 小时(其中真机 1k 小时)预训练即达 RoboTwin2.0 hard 93% SR、真机较基线 +20%。
2607.03941 · L3
Agentic LLM serving shifts the goal to cluster TPS and makes KV$ reuse dominate (>80% vs 54–62% chat). Cache-aware schedulers overload a few instances by pinning whole sessions. SMetric balances only each session's *first* request and routes follow-ups cache-aware, gaining 10–16% TPS (colocation) an
2607.08565 · L3
AgentSM makes a Text-to-SQL agent reuse *structured* prior exploration traces (built offline from synthetic questions) and merges frequently co-occurring tool calls into composite tools. This cuts trajectory length ~25% and lifts accuracy to a SOTA 44.8% on Spider 2.0 Lite — without a heavy reasonin
2601.15709 · L3
把预训练视频扩散模型 (Cosmos-Predict2-2B) 通过**单阶段微调、零架构改动**变成机器人策略:动作、未来状态、状态价值都编码成"注入的 latent frame",共享同一套视频扩散去噪目标。既做直接策略 (LIBERO 98.5% / RoboCasa 67.1% / ALOHA 93.6% SOTA),又能用 rollout 数据精炼 world model + value 做 best-of-N 规划,再涨 +12.5 分。
2601.16163 · L3
LingBot-VA 把机器人操控重构成"先预测未来视频、再逆动力学解码动作"的自回归扩散世界模型:视频/动作 token 交织成单一因果序列,用双流 MoT(视频流从 Wan2.2-5B 初始化, 动作流窄 4×)联合训练,靠 KV-cache 维持长程记忆、部分去噪+异步执行做实时闭环。RoboTwin 2.0 92.9%/91.6%,LIBERO 98.5%,50 演示即可适配。 ---
2601.21998 · L3
DreamZero is a 14B autoregressive video-diffusion backbone fine-tuned to *jointly* denoise future frames and actions. By treating action learning as inverse dynamics conditioned on a predicted visual future, it beats SOTA VLAs 2× on unseen-task/env generalization, transfers cross-embodiment from vid
2602.15922 · L3
用一致性模型 (consistency model) 同时做图像解码与潜空间动力学预测,构建 action-conditioned 视频世界模型:单张 RTX 4090 上以 15 FPS 稳定 rollout >10 分钟,FVD 243 远超扩散基线;纯世界模型生成数据训练 IL 策略达到与等量真实数据相当的成功率,且 sim 评测与真实性能强相关。
2603.08546 · L3
World Action Models entangle two things: a video-prediction training objective and test-time future video synthesis. Fast-WAM keeps video co-training but replaces future denoising with a single-pass world encoder for actions. Result: on-par accuracy, 190 ms latency (>4× faster), and the training obj
2603.16666 · L3
One shared Wan video-diffusion backbone exposes two interfaces: a Video Action Model (VAM, 5.5B) that jointly predicts future latents + action chunks, and an Action-Conditioned Video Simulator (ACVS) that scores candidate actions. Heterogeneous 27.3K-h data with supervision masks + a test-time propo
2606.01027 · L3
综述界定"交互式视频世界模型"= 闭环、逐帧动作条件、多轮交互的视频生成,并把整个领域拆成三个技术瓶颈——动作可控性、长程一致性与记忆、实时响应性——逐一梳理主流做法(动作注入四法、记忆/Forcing/显式 3D 三条一致性路线、蒸馏与缓存加速),最后横向对比四大应用(开放世界、游戏引擎、具身、自动驾驶)的 benchmark 与指标。
2606.01164 · L3
LaWAM gives a VLA policy explicit dynamics foresight without generating future pixels: it keeps the *forward decoder* of a latent action model (usually thrown away) as a Latent World Model (LaWM) that expands a policy-predicted latent action into one latent visual subgoal in a single forward pass. M
2606.15768 · L3
一套固定超参数的 model-based RL 智能体,通过 RSSM 世界模型 + 想象空间 actor-critic,在 8 大类 150+ 任务上击败各自领域专用算法,并首次无人类数据、无课程从零采到 Minecraft 钻石。核心是一组量纲无关的鲁棒性技巧(symlog、symexp twohot、KL free bits、百分位回报归一化)。
2301.04104 · L3
Halo treats a batch of same-template agentic workflows as one consolidated query-plan DAG, then solves query optimization + scheduling as a single GPU-worker-placement problem (beam search over a prefill/decode + cache-reuse cost model). Runtime adds adaptive batching, prefix-cache sharing, and on-t
2509.02121 · L3
在多模型 agent 工作流里,同一段共享上下文被每个专用模型各跑一遍 prefill 并各存一份 KV。PrefillShare 把模型拆成「冻结的共享 prefill 模块 + 各任务专用 decode 模块」,只用 cache-conditioned 微调训 decode 去读 base 的 KV,从而一次 prefill、一份 KV 跨模型复用。精度追平全量微调,p95 延迟降 4.5×、吞吐升 3.9×。 ---
2602.12029 · L3
Agentic inference stacks glue a stateless LLM engine (vLLM) to a stateless tool orchestrator (Kubernetes), scheduling each LLM/tool call independently — causing KV-cache thrashing, cross-node memory imbalance, and leaked tool resources. ThunderAgent makes the whole multi-turn workflow a first-class
2602.13692 · L3
Agent memory turns every generation step into a frequent, interleaved ANN search/insert against a growing vector index; at scale this consumes 82%+ of runtime. Pancake attacks this with three coordinated tiers — locality-aware multi-level cache (FSM-driven), a hybrid graph unifying multi-agent coars
2602.21477 · L3
Orla is a serving layer that sits *between* agent-orchestration frameworks and LLM inference engines. It models an agentic task as a DAG of stages and adds three workflow-aware mechanisms — a stage mapper (per-stage model/backend routing), a workflow orchestrator (two-level scheduling), and a memory
2603.13605 · L3
Helium serves batch agentic workflows by modeling them as query-plan DAGs with LLM calls as first-class operators, then applies proactive KV/prompt caching + cost-based cache-aware scheduling over a templated radix tree. Up to 1.56× over KVFlow, 0.9% avg gap to MILP optimum, exact semantics. **Agen
2603.16104 · L3
Middleware atop vLLM that serves multi-agent workflows on a *mix* of LLM sizes/families. It couples a semantic router (per-model success confidence), a CPU QRF that predicts a workflow's *total remaining* output tokens, and an in-flight-token load monitor to pick the strongest model within a latency
2603.22206 · L3
Multi-LoRA agent serving breaks prefix caching: distinct adapters make identical-text KV caches diverge, so each agent keeps a redundant full cache and GPU memory saturates linearly. ForkKV physically splits KV into a shared base cache ($xW$) + tiny per-agent residual ($xA_i$), forks it with OS-styl
2604.06370 · L3
Agentic workflows have wildly unpredictable end-to-end latency, but each LLM's *share* of total execution time is stable. Scepsy exploits this: it traces workflows framework-agnostically, folds them into an "Aggregate LLM Pipeline" (a cheap throughput/latency predictor), then jointly searches fracti
2604.15186 · L3
Agent tasks fire 10–100 chained LLM calls, but request-level GPU schedulers discard each session's KV cache across tool calls, inflating latency 3–8×. SAGA makes the whole agent workflow the schedulable unit: workflow-aware eviction (within 1.31× of Bélády), session-affinity batching with work steal
2605.00528 · L3
Dynamic multi-agent workflows (retry loops, runtime branches) break both LRU (temporal locality) and KVFlow (static DAG) for KV-cache management. PBKV predicts the next $K$ agent invocations with a tiny GraphSAGE model, scores each cache node by cross-workflow expected reuse, then evicts retired-cac
2605.06472 · L3
SPECTRE reuses idle tail-model services as remote speculative drafters for busy large models, and adaptively switches between *parallel* (draft overlaps verify) and *ordinary* (draft waits) modes using a throughput-derived rollback threshold $r^*$. Up to 2.28× over AR, +66% over the best SD baseline
2605.08151 · L3
Agentic requests are multi-call DAGs revealed online; users feel end-to-end workflow latency, not per-call latency. HexAGenT maintains a per-workflow standalone horizon $H_w(t)$, ranks ready calls by projected scaled-SLO risk, and jointly picks prefill/decode placement + queue priority on heterogene
2605.16637 · L3
Agentic serving is irregular at the turn but stable at the conversation: one compute-bound turn-1 prefill + a long memory-bound tail. Scheduling the conversation (not the turn) replaces unobservable decode-cost prediction with two observable signals — turn-1 input length and per-decoder KV occupancy
2606.01839 · L3
Multi-turn agents blow up KV memory/bandwidth far more than compute. IntentKV keeps the base LLM frozen and prunes KV by (a) scoring history against a session-level QueryMemory of accumulated intent + a zero-init residual head, and (b) evicting via slot-map redirection to a dead slot instead of comp
2606.09916 · L3
Serving LLM multi-agent workflows under tight GPU budgets breaks because each stage's decode length and KV footprint are unknown, model demand is long-tailed, and clusters differ in readiness vs latency. Maestro predicts per-stage output length and KV need (tool-intent classifier + role-aware regres
2606.12950 · L3
Coding agents are long-running, closed-loop LLM sessions (median 36 min, ~20× more tool-driven than user-driven turns) that reuse large, growing prefixes. Default FCFS+LRU serving thrashes their KVCache. CacheWise adds prefix-aware scheduling (dispatch min missing-prefix request) + metadata-predicti
2606.16824 · L3
多视角机器人操作世界模型缺乏跨视角 3D 一致性。作者诊断出两个缺陷:无显式跨视角通信路径、无 3D 几何先验,并主张二者必须共存。方案 = 通信路径(Geo-RoPE + 跨视角注意力)+ 几何目标(Latent 3D-REPA)。WorldArena 第 1、AgiBot-Challenge2026 第 2;消融显示超可加耦合。 ---
2606.18375 · L3
ABot-M0.5 是一个面向移动操作 (mobile manipulation) 的 World Action Model。核心论点:移动操作失败不是模型规模不够,而是三处结构性错位——时间粒度、动作空间、训练-推理一致性。三个对应机制:帧级 latent action 桥接粗视频与细控制;dual-level MoT 解耦 mobility/manipulation 子空间;Dream Forcing 用自梦视频训练逆动力学。RoboCasa365 平均 40.4%(SOTA)。
2607.00678 · L3
Kairos is a 4B native world-action model that trains a video-diffusion backbone from scratch on a passive→human→robot data curriculum, replaces quadratic attention with a hybrid SWA+DSWA+GLA design (proven to bound long-horizon error via a contractive gated-delta memory), and co-designs distillation
2606.16533 · L3
KVCOMM针对多智能体LLM通信中的重复prefill,提出无需训练的在线KV复用:先做RoPE位置对齐,再用anchor池估计跨上下文偏移并增量更新。论文在MMLU/GSM8K/HumanEval上保持接近原始精度,同时把多agent首token延迟显著压缩(最高约7.8x)。
2510.12872 · L3
TokenCake targets LLM multi-agent serving where tool calls create long KV-cache idle windows and graph-critical agents compete for scarce GPU blocks. It co-designs an event-driven Temporal Scheduler (opportunistic offload + predictive upload) and an agent-aware Spatial Scheduler (dynamic reserved/sh
2510.18586 · L3
用“KV 缓存编辑指令”把 agent 的消息改写变成服务端可执行的 span splice;在 MLA 下用闭式 RoPE $\delta$-rotation 让编辑后缓存仍位置正确,从而提升 replay cache hit(+11.2pp)并在部分并发下显著降延迟(峰值 -241ms)。
2606.01065 · L3
来自 ALIYUN 通义生产集群一周真实 trace 的首个系统性 KV$ 复用画像:理想命中率仅 62%/54%(远低于合成负载的 >80%),单轮请求贡献 to-B 负载 97% 的命中,KV$ 寿命极短(to-B P99=97s,90% 块 0.3s 内不再复用),因此中等容量缓存即够用。据此把 GDFS 改造成按类别复用概率排序的 workload-aware 淘汰策略,命中率 +1.5–3.9%、QTTFT 降 28.3–41.9%。
2506.02634 · L3
FlowKV 通过 KV cache tensor 形状变换 + segment-based 连续分配 + 双向段对齐,将 PD 分离推理中 NCCL KV 传输延迟降低 96%(23,469 次 kernel 调用 → 1 次),配合 Load-Aware Scheduler 实现异构 GPU 部署下 15–49% 端到端加速。 ---
2504.03775 · L3
KVCache offloading 系统的 CPU 三大瓶颈(细粒度缓存管理、PCIe 带宽浪费、CPU-centric 同步开销)通过算法-系统协同解决:head 粒度近似缓存 + 零拷贝传输引擎 + GPU 中心同步,解码吞吐提升 9.3%–66.6%,精度几乎无损。
2511.14510 · L3
推导 $\kappa_{\text{crit}} = \kappa_M \times \kappa_{HW}$ 分析框架,将 KV offloading 下 prefill 从 compute-bound 转 memory-bound 的临界点分解为模型因子和硬件因子;实证表明真实工作负载超过该阈值 1–2 个数量级,GPU 仅消耗 22–28% TDP,99% 延迟花在 PCIe 传输上。
2601.19910 · L3
Tutti 是首个将 CPU 从 GPU↔SSD KV cache 的数据路径和 I/O 控制路径中完全移除的开源方案。通过 GPU-native object store + GPU io_uring + slack-aware I/O scheduling 三项设计,SSD-backed KV cache 达到与 DRAM-backed 近乎相同的推理性能,TTFT 降 78.3%、可服务 RPS 翻倍、成本降 27%。 ### System scope - **Stage coverage**: prefill + decode(prefill 是 TTFT 优化主战场,decode
2605.03375 · L3
NetKV adds datacenter network topology and congestion awareness to decode-instance selection in disaggregated LLM inference via a lightweight operator-to-scheduler oracle; on a 64-GPU fat-tree, it cuts mean TTFT by up to 21% over round-robin and 18% over cache+load-aware baselines, with the static t
2606.03910 · L3
DSpark 把"起草更快更准"与"验证更省"两条线合成一个无损投机解码系统。起草端用半自回归结构:并行 DFlash 主干一次前向出全块 base logits,再挂一个轻量序列头(Markov 或 RNN)注入块内依赖以抑制后缀衰减。验证端用置信度调度:置信头估计每位前缀存活率,硬件感知调度器按实测 $\text{SPS}(B)$ 吞吐曲线动态选每请求验证长度,早停机制保证严格无损。离线接受长度超 Eagle3 约 26.7%–30.9%、超 DFlash 约 16.3%–18.4%;在 DeepSeek-V4 上较 MTP-1 每用户生成加速 60%–85%(Flash)/ 57%–78
dspark · L3
SGLang 在 DeepEP/EPLB 之上加了两个 dispatch-time MoE 负载均衡特性:Waterfill 把 dense shared expert 当作可分派的 slot,按各 rank 当前负载"填谷"到轻负载 rank(V3/R1 +1.48%~+4.66%,V4 Flash 最佳 +4.92%);LPLB 用每层 min–max 线性规划在 redundant 副本间重分流量(+0.84%~+7.34%,无 redundant 时为负)。两者都不改 logical top-k,保持语义。
blog-waterfill-lplb · L3
DeepSpec 是训练+评测投机解码 draft model 的全栈 Python 代码库(~6.1k LOC, MIT)。同一套 `Qwen3DSparkModel` 通过 config 开关切出 DFlash(CE-only)与 DSpark(Markov 头 + L1 分布匹配 + confidence 头),另有独立的 Eagle3(TTT) 路径。三段流水线:数据准备 → FSDP 训练 → rejection-sampling 评测,附 Qwen3/Gemma4 官方 checkpoint。
deepseek-ai-DeepSpec · L3
RLM is an inference-time scaffold that stops feeding a long prompt $P$ into the model's context window and instead loads $P$ as a variable inside a persistent Python REPL; the root LM sees only constant-size metadata and writes code to peek, decompose, and recursively call itself (`llm_query` / `rlm
2512.24601 · L3
把"包裹固定 LLM 的 harness 代码"本身当成搜索目标:一个 coding-agent proposer 通过文件系统读取全部历史候选的源码、分数、执行 trace,逐轮提出新 harness。文本分类比 ACE 高 7.7 分且 context token 少 4×;数学检索 5 个 held-out 模型平均 +4.7 分;TerminalBench-2 上超过手工 harness。
2603.28052 · L3
For agents that repeatedly query the *same* large external context (a 50k-entry feedback corpus, a code repo), PEEK caches the reusable "orientation knowledge" — what the context contains, how it is organized, key entities/constants/schemas — as a small constant-size **context map** kept resident in
2605.19932 · L3
借鉴硬件投机执行思想,将 agent 的推理-行动循环与用户输入流、工具执行流解耦(Asynchronous I/O),并允许在信息不完整时投机发起工具调用、事后修正(Speculative Tool Calling),配合 clock-based SFT 训练将 3B 边缘模型的端到端延迟降低 1.6–2.2×,同时保持接近非流式基线的准确率。
2605.13360 · L3
IdleSpec 在 LLM Agent 工具执行等待期间并行运行推测性规划(progressive + recovery 双策略),通过 Thompson 采样自适应选择策略并在 observation 到达后以 reference 方式聚合 draft candidates。GAIA+FRAMES 上 Gemini-2.5-Flash 达 55.6% 平均准确率(+5.1%),MLE-Bench Any Medal 率 +9.1%,延迟开销接近零。
2605.22154 · L3
RTP-LLM: Alibaba 生产级推理引擎(100M+ 用户)。集成 PD 解离、4 层 KV cache 层级、cache 感知调度、模块化推测解码、文件序加载,对比 vLLM/SGLang 实现 6.3x 加载加速、37% TTFT P95 降低、2.52x 多模态吞吐提升。
2605.29639 · L3
综合认知神经科学与 AI agent 记忆系统的跨学科综述:提出 nature-based(episodic vs semantic)× scope-based(inside-trail vs cross-trail)双维分类体系,系统梳理记忆存储、管理生命周期、评测基准与安全攻防,覆盖 ~400 篇文献。
2512.23343 · L3
MCMA decouples agent memory management from task execution via a DPO-trained Memory Copilot (Qwen3-4B) that learns multi-structure abstraction and hierarchical organization of experience. When no stored memory fits, the copilot itself transfers—achieving +27.85% on ALFWorld and cross-model gains on
2601.07470 · L3
MemSkill 将 LLM agent 的 memory 操作从固定 pipeline(add/update/delete)升级为可学习、可进化的 skill bank:一个 RL 训练的 controller 选取 Top-K skill,一个 LLM executor 一次性生成 skill-guided memory,一个 designer 从 hard cases 进化 skill bank;在 LoCoMo、LongMemEval、HotpotQA、ALFWorld 上超越 hand-designed baselines 且跨模型 transfer。 ---
2602.02474 · L3
首篇系统综述 Agent Skills 范式:将 LLM agent 的过程性知识封装为可组合、可分发的模块化 SKILL.md 包,涵盖三层渐进加载架构、六种技能获取路径、CUA 部署及安全治理(26.1% 社区技能含漏洞),并提出四层信任等级 + 四阶验证门控的治理框架。
2602.12430 · L3
In ~80K-skill agent pools, hiding skill body text drops routing accuracy 31–44pp. SkillRouter, a 1.2B full-text retrieve-and-rerank pipeline, reaches 74.0% Hit@1—beating a 16B base at 13× fewer params and 5.8× lower latency—via false-negative filtering and listwise reranking.
2603.22455 · L3
SkillReducer is a two-stage skill debloating framework that compresses LLM agent skill descriptions by 48% and bodies by 39% via delta-debugging-based routing optimization and taxonomy-driven progressive disclosure, improving functional quality by 2.8% (less-is-more effect) with 0.965 cross-model re
2603.29919 · L3
提出 Experience Compression Spectrum,将 agent memory / skill / rule 统一为经验压缩轴上的三个点($L_1$ 5–20×, $L_2$ 50–500×, $L_3$ 1000×+)。映射 20+ 系统后发现全部固定在单一压缩层级,无系统支持自适应跨层级压缩("missing diagonal"),且 memory 与 skill 社区互引率 <1%。
2604.15877 · L3
SSL 将文本形式的 agent skill 文档拆解为三层 JSON 图(调度接口 / 场景执行图 / 原子操作图),用受限词表和源文溯源保证可比性。在 6,184 技能库上,Skill Discovery MRR@50 提升 +0.080,Risk Assessment macro F1 提升 +0.100。 ---
2604.24026 · L3
Survey formalizes agent skills as reusable procedural artifacts $S = (M, \mathcal{R}, \mathcal{C})$ bridging the "procedural gap" between tool access and reliable execution. Organizes 122 papers around a four-stage lifecycle (representation → acquisition → retrieval/selection → evolution), identifyi
2605.07358 · L3
SLIM treats the active external skill set as a dynamic optimization variable during agentic RL, using leave-one-skill-out marginal contribution estimation to retain, retire, or expand skills — yielding non-monotonic skill trajectories that outperform both persistent-accumulation and forced-zero-skil
2605.10923 · L3
MOCHA 将 agent skill 优化形式化为多目标问题(correctness vs. compliance),用 Chebyshev scalarization 覆盖 non-convex Pareto front,结合 HVC 探索与指数退火,6 任务上 +7.5% correctness,baselines 4/6 任务零进展。
2605.19330 · L3
878 cybersecurity SKILL.md files coded for four user-comprehension anchors: operational basis (92.1%), output contract (63.0%), boundary disclosure (51.4%), example demonstration (19.0%); only 2.3% provide all four. A 6-skill DNS/C2 subset shows examples make first local checks constructible from sp
2605.19362 · L3
Self-evolving skill libraries silently degrade via "library drift" — unbounded skill accumulation without outcome-driven lifecycle management causes retrieval dilution and harmful injection. Three governance mechanisms (outcome-driven retirement, bounded active-cap, meta-skill authoring prior) lift
2605.19576 · L3
Mem-π models agent memory as a separate generative policy (7B LM) trained in two stages — SFT on an experience bank, then decision-content decoupled GRPO — to learn both *when* and *what* guidance to produce. Achieves 55.4% avg SR across 4 agentic benchmarks (+22% relative over base agent), with nea
2605.21463 · L3
MUSE-Autoskill 将 agent skill 从一次性生成产物升级为有完整生命周期(创建→记忆→管理→评估→迭代)的可进化资产;在 SkillsBench 51 任务上以 68.40% 领先同 backbone 三 agent,自生成 skill 在 35 task 上达 87.94% 超越人工 skill,且可零修改迁移至其他 agent。
2605.27366 · L3
SaP 将 prose 格式的 markdown skill library 自动转换为 typed pseudocode(typed contract + concrete action template),经 4-check 确定性验证器把关后,在检索时以 substituted bundle 形式一次性交付给 agent。ALFWorld 134 games × 3 seeds:+74% 相对胜率(82 vs 47 wins,McNemar $p=8.2 \times 10^{-5}$),同时 −23% input tokens — 质量与成本同向改善,根因是打破了 prose 引发的
2605.27955 · L3
SkillsInjector reframes skill injection as per-task context construction: a preference-trained planner admits an adaptive skill set by execution-grounded utility, then a curriculum-distilled 8B renderer adapts descriptions relative to co-selected neighbors — +5.1 pp avg over best baseline across tau
2605.29794 · L3
KRCore virtualizes pre-initialized kernel-space RDMA DCT connections to achieve 5.4μs connection setup (vs 15.7ms verbs), using fixed O(1) memory regardless of cluster scale, while preserving low-level verbs API compatibility for existing RDMA optimizations.
2201.11578 · L3
通过 tiling + recomputation 将 attention 融合为单个 GPU kernel,避免 $N \times N$ 中间矩阵的 HBM 读写,IO 复杂度从 $\Theta(Nd + N^2)$ 降至最优的 $\Theta(N^2 d^2 / M)$,实现 2–4× 加速和线性内存。
2205.14135 · L3
利用 LLM 推理的 semi information-agnostic 特性(input length 已知、output length 未知),设计 skip-join MLFQ 调度器消除 head-of-line blocking,配合 proactive KV cache swapping 管理内存开销,吞吐比 vLLM 提升高达 31.4×。
2305.05920 · L3
在 FlashAttention 基础上通过三项优化——减少 non-matmul FLOPs、序列维度并行化、warp 间 split-Q 分工——将 A100 上 attention 前向吞吐从 25–40% 提升至 50–73% of peak,端到端训练达 225 TFLOPs/s(72% MFU)。
2307.08691 · L3
vLLM 将操作系统虚拟内存分页机制引入 LLM KV cache 管理:固定大小 block 替代连续预分配,消除碎片与冗余复制,结合 copy-on-write 实现跨请求共享,使吞吐提升 2–4×。
2309.06180 · L3
FastDecode 将 Transformer 分解为 S-Part(GPU 密集线性层)和 R-Part(CPU 侧 attention+KVCache),彻底移除 GPU 内存中的 KVCache 以支持极大 batch size。使用分布式远程 CPU 的聚合带宽执行 attention,配合 load-stabilizing schedule 和性能模型,在 A10 GPU 上达到 vLLM 的 1.88×–5.04× 吞吐。
2403.11421 · L3
DeepSeek-V2 是 236B 总参 / 21B 激活的 MoE 模型,核心创新为 Multi-head Latent Attention (MLA,KVCache 压缩 93.3%) 和 DeepSeekMoE(细粒度专家 + 共享专家隔离)。在 8.1T token 上预训练后经 SFT+GRPO 对齐,以 21B 激活参数达到开源 SOTA 水平,推理吞吐 5.76× DeepSeek 67B。
2405.04434 · L3
Trains lightweight routers on human preference data (Chatbot Arena) to dynamically route queries between strong (GPT-4) and weak (Mixtral) LLMs. Achieves >2× cost savings while maintaining >90% strong-model quality. Routers generalize across unseen model pairs without retraining. ---
2406.18665 · L3
Mooncake 是 Kimi 的生产推理平台,以 KVCache 为调度核心将 prefill 与 decode 分离到独立集群,利用 CPU DRAM/SSD 构建分布式 KVCache 池实现 prefix 复用,并通过预测式 early rejection 应对过载。在真实负载下多处理 75% 请求,模拟长上下文场景吞吐提升达 525%。
2407.00079 · L3
针对 Hopper H100 GPU 的三项技术——producer-consumer warp-specialization、2-stage GEMM-softmax pipelining、FP8 block quantization + incoherent processing——将 FP16 attention 从 FA2 的 35% 利用率提升至 75%(740 TFLOPs/s),FP8 接近 1.2 PFLOPs/s。
2407.08608 · L3
Neo 将部分 decode attention 计算和 KVCache 从 GPU 卸载到本机 CPU,通过 asymmetric pipelining(非对称子批次重叠)和 load-aware scheduling(贪心回退到 GPU-only)提升在线推理吞吐。在内存受限的 T4 上达 7.5× 吞吐提升,A10G 上 26%,H100 上 14%,且不牺牲延迟。
2411.01142 · L3
即使 LLM 能 100% exact-match 检索到所有证据,其推理/QA/编码能力仍随输入长度增加而实质性退化(13.9%–85%),且该退化在最小化甚至完全消除干扰 token 后依然存在——说明纯"长度"本身是独立于检索失败的性能瓶颈。
2510.05381 · L3
FlowMesh treats multi-stage LLM workflows (RLHF, agentic pipelines) as a shared elastic service by decomposing them into fine-grained DAG operators with deterministic identities — enabling cross-tenant deduplication via $H_{\mathrm{task}}$, batching via $H_{\mathrm{exec}}$, and heterogeneous GPU sch
2510.26913 · L3
Seedance 1.5 pro 基于 dual-branch MMDiT 实现 native 音视频联合生成,通过 multi-stage data pipeline + SFT + RLHF 后训练 + >10× distillation 加速,在中文语境的唇语同步、方言支持和镜头调度上建立竞争优势。
2512.13507 · L3
用小模型提前投机预测 agent 的下一次 tool call 并异步执行,使工具执行与主模型推理重叠。提出 client-side(无需改引擎)和 engine-side(修改 vLLM 保持 KV-cache 驻留)两种方案,client-side 节省 6-21% 端到端时延,理论上界 < 2×;engine-side 额外节省 2-3%。
2512.15834 · L3
LoongFlow replaces blind LLM-based evolutionary mutation with a Plan-Execute-Summarize cognitive loop + hybrid evolutionary memory (multi-island MAP-Elites + adaptive Boltzmann selection), achieving >60% efficiency gain over OpenEvolve on algorithmic discovery and 14 Gold medals on MLEBench.
2512.24077 · L3
OI-MAS introduces a hierarchical conductor that jointly routes agent roles and model scales per reasoning step via confidence-aware RL. Token log-prob confidence modulates cost penalty: high confidence → penalize expensive models, low confidence → allow escalation. Result: +7.68% avg accuracy over b
2601.04861 · L3
TTT-Discover 在测试时对 LLM 执行在线 RL(entropic objective + PUCT state reuse),针对单一科学问题持续学习以发现 SOTA 解,在数学/GPU kernel/算法竞赛/生物分析上全面刷新记录,仅用开源模型和 ~$500/题。
2601.16175 · L3
vllm-mlx provides native LLM + multimodal inference on Apple Silicon via MLX, combining continuous batching (4.3× throughput at 16 concurrent), 21–87% higher throughput than llama.cpp on text models, and content-based prefix caching that eliminates redundant vision encoding — delivering 28× speedup
2601.19139 · L3
Lightweight dual-branch neural router for graph-based multi-agent systems that fuses semantic embeddings with structural meta-features to estimate per-step task difficulty, dispatching sub-tasks to strong or weak LLMs. Trained via cold-start synthetic data + on-policy negative feedback. Achieves up
2601.19793 · L3
OnePiece 将 AIGC 多阶段推理流水线拆分为微服务,以 one-sided RDMA 传输中间结果,用 double-ring buffer 解决无 CPU 参与的 RDMA 死锁,配合 Node Manager 动态调度 GPU,在 Wan2.1 I2V 场景声称节约 16× GPU 资源。
2601.20655 · L3
GORGO 通过 additive cost model 联合优化 network latency、KV-cache prefix overlap 和 queue depth 来路由跨区域 LLM 请求,其集中式 proxy 变体实现 median TTFT 2.5× 优于 baseline。
2602.11688 · L3
SLA2 修正 SLA 的 renormalization mismatch(用可学习 α 替代 projection)并引入 learnable router + QAT,在视频扩散模型上实现 97% attention sparsity / 18.6× attention speedup 且质量超越 full attention。
2602.12675 · L3
Agent Behavioral Contracts (ABC) brings Design-by-Contract to AI agents: a six-tuple $(\mathcal{P}, \mathcal{I}_{\text{hard}}, \mathcal{I}_{\text{soft}}, \mathcal{G}_{\text{hard}}, \mathcal{G}_{\text{soft}}, \mathcal{R})$ with probabilistic $(p,\delta,k)$-satisfaction, Ornstein–Uhlenbeck drift bound
2602.22302 · L3
SkillFortify provides the first formal analysis framework for agent skill supply chains: Dolev–Yao attacker model adapted to the 5-phase skill lifecycle, sound static analysis via abstract interpretation over a 4-element capability lattice, SAT-based dependency resolution with capability bounds, and
2603.00195 · L3
SuperLocalMemory is a local-first memory system for multi-agent AI defending against OWASP ASI06 memory poisoning via architectural isolation, Bayesian trust scoring (trust gap = 0.90, 72% sleeper degradation), and adaptive zero-LLM re-ranking (+104% NDCG@5) — all without cloud dependencies.
2603.02240 · L3
AgentAssay replaces binary pass/fail testing with three-valued stochastic verdicts (Pass/Fail/Inconclusive) backed by SPRT, plus behavioral fingerprinting that detects regressions invisible to pass-rate testing (86% power vs 0%), achieving 78% trial reduction and 100% cost savings via trace-first of
2603.02601 · L3
FlashAttention-4 针对 Blackwell GPU 的非对称硬件 scaling(MMA 翻倍但 smem/exp 不变)重新设计 attention kernel pipeline:利用 TMEM 和异步 MMA 重叠 softmax 与矩阵乘,用多项式逼近软件模拟 exp 绕过 MUFU 瓶颈,2-CTA MMA 减半 smem 流量和 dQ 原子操作。B200 BF16 达 1613 TFLOPs/s (71%),超 cuDNN 9.13 达 1.3×。
2603.05451 · L3
SLM-V3 replaces cosine similarity with Fisher-information-weighted retrieval (Theorem 6.1), heuristic decay with Riemannian Langevin dynamics on Poincaré ball (Theorem 6.3), and silent inconsistency with sheaf cohomology ($H^1 \neq 0$ = contradiction) — achieving +12.7 pp over engineering baseline o
2603.14588 · L3
Multi-GPU LLM 推理中,CPU 资源不足是隐藏的主导瓶颈:tokenization 占 TTFT 高达 50%,shared-memory broadcast dequeue 延迟膨胀 19×,barrier 同步将单核延迟放大为全局 GPU 停顿。增加 CPU 核心可在 ~1.5% 额外成本下获得 1.36–5.40× TTFT 改善。
2603.22774 · L3
AgentOpt introduces client-side optimization for AI agents — model combination selection across pipeline roles via bandit-based search (Matrix UCB-E). Cost gap between best and worst combinations reaches 13–32× at matched accuracy; the strongest standalone model (Opus 4.6) is the worst planner in mu
2604.06296 · L3
Blink removes host CPU from LLM inference critical path via SmartNIC (DPU) frontend + GPU-resident persistent scheduler, achieving up to 8.47× P99 TTFT reduction and complete interference immunity where baselines degrade 1–2 orders of magnitude.
2604.07609 · L3
CodeComp incorporates Code Property Graph (CPG) priors from Joern into KV cache compression for code tasks — span-level structural protection preserves call sites, branch predicates, and return statements that attention-only methods systematically mis-prune, recovering 91% of full-context accuracy a
2604.10235 · L3
FaRM is an RDMA-based distributed computing platform that exposes cluster memory as a shared address space with ACID transactions, achieving 10x throughput and 100x lower latency than TCP/IP via one-sided RDMA lock-free reads and RDMA-write messaging.
farm-nsdi14 · L3
RackSched 将 ToR 可编程交换机用作 rack 级微秒调度器,通过 power-of-k-choices 做服务器间负载均衡 + 各服务器内集中调度消除队头阻塞,实现近线性吞吐扩展并保持单服务器水平的尾延迟。 ---
racksched-osdi20 · L3
APEX replaces NEO's batch-splitting Asymmetric Pipelining with unified-batch Asynchronous Overlap + deferred cross-iteration synchronization for hybrid CPU-GPU LLM inference. A profiling-driven inequality selects strategy per iteration. Up to 96% throughput over vLLM, 72% over NEO on constrained GPU
2506.03296 · L3
Qualitative survey comparing four emerging agent communication protocols—MCP (tool invocation), ACP (structured messaging), A2A (enterprise task delegation), ANP (decentralized P2P)—across 11 dimensions, concluding no single protocol suffices and proposing a phased adoption roadmap from MCP → ACP →
2505.02279 · L3
MuonClip(Muon + per-head QK-Clip)解决 Muon 在 1T MoE 上的 attention logit 爆炸,15.5T tokens 零 spike 训练;三阶段 agentic 数据合成 + joint RLVR/self-critique RL 产出开源最强 non-thinking 模型(Tau2 66.1, SWE-bench 65.8, AIME'25 49.5)。
2507.20534 · L3
Two-phase DP scheduler converts heterogeneous volunteer GPUs into a practical LLM inference platform: Phase 1 allocates model layers region-locally via DP + water-filling; Phase 2 selects per-request pipeline chains via DAG shortest-path over live DHT metrics. Up to 3.6× throughput over HexGen on 7-
2509.26182 · L3
Kimi Linear 是首个在短/长/RL 三大场景全面超越 full attention 的混合线性注意力架构。核心模块 KDA 将 channel-wise 细粒度遗忘门与 delta rule 结合,配合 3:1 KDA-to-MLA 混合结构实现 75% KV cache 节约与 6.3× 解码加速(1M context)。48B 总参 / 3B 激活的 MoE 模型在 1.4T tokens 训练下全面超过纯 MLA baseline。
2510.26692 · L3
Harli co-locates PEFT finetuning with LLM decode instances on the same GPU, exploiting decode's ~60% idle SM capacity. A unified CUDA VMM memory allocator, two-stage LR latency predictor, and GreenContext-based QoS scheduler yield 46% avg finetune throughput gain with zero SLO violation.
2511.11729 · L3
ICaRus decomposes decoder-only Transformers into a frozen logical encoder (KV generation) and task-specific logical decoders (next-token prediction), enabling identical KV cache sharing across multiple specialized models. With 8 agents it achieves 11.1× P95 latency reduction and 3.8× throughput gain
2603.13281 · L3
Qualixar OS 是首个应用层级的 AI agent 编排操作系统,通过 12 种 multi-agent 执行拓扑、LLM 驱动的自动团队设计(Forge)、三层 meta-learning 模型路由、8 模块质量保障流水线(含 Goodhart 检测与 JSD 漂移监控),以及 Claw Bridge 框架兼容层,统一了 10 个 LLM provider 和 8+ agent 框架的编排。20 任务定制评测 100% 准确率、\$0.000039/task;但自改进循环未达统计显著($p=0.578$)。
2604.06392 · L3
FaaSMoE decomposes MoE inference into a lightweight orchestrator (attention + gating) and stateless expert blocks deployed as FaaS functions shared across tenants. Configurable expert-block granularity trades invocation overhead against per-expert elasticity. On Qwen1.5-MoE-2.7B with 6 tenants, achi
2604.26881 · L3
BalanceRoute 是部署于 vllm-ascend 之上的集中式 stateful proxy 框架,利用分段线性 F-score 捕获 barrier 同步下 safe/overflow 的 $(G{-}1)$ 倍不对称性,以两阶段贪心+子集选择在毫秒级完成 DP decode 路由。BR-0 无需预测即降低不均衡 4.1×/吞吐+11.8%;BR-H 加 binary termination classifier 达 +15.4%,优势随 $G$ 超线性放大至 +34.5%($G{=}16$)。
2605.06113 · L3
MARLIN is a two-phase game-theoretic multi-agent RL framework that schedules LLM inference requests across geo-distributed datacenters, jointly optimizing TTFT, carbon emissions, water usage, and energy costs. Four parallel SAC agents each propose single-objective scheduling plans; a capital-modulat
2605.13496 · L3
纯数据驱动方案治愈 lost-in-the-middle:用 GPT-4 合成 1.75M 条"答案藏在 4K–32K 上下文任意位置"的 QA 数据做 instruction tuning,得到 FilM-7B——VaL Probing 均分 85.9 超 GPT-4-Turbo (79.0),位置鲁棒性 Gap 仅 13.9 (vs 32.1),不损短上下文能力。
2404.16811 · L3
Smooth K(减均值消除 K 的 channel outlier,softmax 平移不变性保证精确)+ INT8 $QK^\top$ / FP16-with-FP16-accumulator $PV$ 混合精度 attention,RTX4090 达 341 TOPS(2.1× FlashAttention2),端到端精度损失 <0.2%,即插即用。
2410.02367 · L3
"Lost-in-the-middle"在多跳QA中呈现二维退化:LLM准确率不仅随证据绝对位置下降(U型),还随多个证据间的相对距离单调退化(lost-in-between)。CoT仅对instruction-tuned模型有效;上下文裁剪以准确率换鲁棒性,无已有方法同时解决两个维度。 ---
2412.10079 · L3
GPU 上 GEMM 与 collective 并发(C3)仅实现理想加速比的 21%。调度优先级与 CU 分区提升至 42%;将通信 offload 至 DMA 引擎(ConCCL),消除 compute 与 L1/L2 interference,达 72%,最高 $1.67\times$。
2412.14335 · L3
首篇系统性覆盖 KV cache 管理全栈的综述:构建 token/model/system 三层 taxonomy,分类梳理 100+ 方法(选择、预算分配、合并、量化、低秩分解、注意力分组、非 Transformer 架构、分页内存、调度、异构硬件),并汇总 23 个评测基准。
2412.19442 · L3
RoPE-based LLM 的 Q/K 矩阵在低频维度出现集中大值 (massive values),破坏实验证明其专职负责上下文知识理解 (GSM8K 76.9%→4.0%,Passkey 100%→0%),而参数知识检索仅温和退化。保护大值的量化方法 (AWQ/SmoothQuant) 显著优于不保护的方法 (GPTQ)。
2502.01563 · L3
NoLiMa 去除问题与目标信息之间的词面重叠(ROUGE-1 仅 0.069 vs NIAH 的 0.905),迫使模型通过潜在联想推理定位 needle;结果 13 个主流 LLM 中 11 个在 32K 时降至基线 50% 以下,揭示注意力机制在缺失表面匹配线索时的根本脆弱性。
2502.05167 · L3
现有LLM serving引擎将agentic program的每次LLM call视为独立请求调度,导致program-level head-of-line blocking。Autellix将OS的Least Attained Service调度提升到program级别(PLAS/ATLAS),按program累计服务时间排优先级,配合anti-starvation和locality-aware load balancing,在相同延迟下实现4-15×吞吐提升。 ### Agent scope - **Task class**: 通用agent serving基础设施——覆盖singl
2502.13965 · L3
Qwen2.5-Omni 提出 Thinker-Talker 双组件框架实现 text/image/audio/video → text+speech 端到端流式生成,通过 TMRoPE 对齐音视频时间轴、DPO 提升语音稳定性,在 OmniBench 达到 SOTA (56.13%),语音指令跟随接近纯文本输入水平。
2503.20215 · L3
Microscaling FP4 attention with two-level quantization achieves 1038 TOPS (5× FlashAttention2) on RTX 5090; trainable INT8 attention keeps $dO \cdot V^\top$ in FP16, delivers lossless fine-tuning at 1.67× speedup but degrades pretraining convergence.
2505.11594 · L3
SageAttention2++ 将 PV matmul 的累加器从 FP32 切换到 FP16(`mma.f16.f8.f8.f16`),通过缩窄 P/V 量化范围($P_r \times V_r \leq 1023.5$)避免溢出,实现 3.9× over FlashAttention2 的 attention kernel 加速,精度无损。 ---
2505.21136 · L3
PCD:训练免费对比解码,对 RoPE 低频分量施加过旋转构造 local-aware logits $L^*$,与标准 logits 对比 $\tilde{L}=(1+\beta)L-\beta L^*$,缓解长上下文 gold token 后验显著度衰减(PSA)。InfiniteBench KV-Retrieval 8K +7.0%,RULER VT 4K +7.78 F1。 ---
2506.08371 · L3
DiT 注意力权重天然分解为高秩稀疏(<10%)+ 低秩密集(>90%)两部分。SLA 据此将注意力块三分类为 critical(FlashAttention $O(N^2)$)、marginal(线性注意力 $O(N)$)、negligible(跳过),融合为单一 Triton kernel,在 Wan2.1-1.3B 上实现 95% 注意力计算削减、13.7× kernel 加速、2.2× 端到端加速且无质量损失。 ---
2509.24006 · L3
UniVideo 将冻结 MLLM(Qwen2.5VL-7B)与 MMDiT(HunyuanVideo-13B)组成双流架构,通过 MLP 连接器 + self-attention 对齐,以三阶段训练统一视频理解/生成/编辑,并展现图像编辑→视频编辑的零样本迁移能力。ICLR 2026。
2510.08377 · L3
美团提出将 GRPO 适配到 flow matching 视频生成,理论证明其等价于随机噪声搜索($dR/dv_\theta \approx -\frac{3}{2}\hat{A}\epsilon$),由此导出固定 SDE 时间步、loss 重加权、max group std 三项改进;结合多 reward 加权训练防止 reward hacking,加上 coarse-to-fine + 3D Block Sparse Attention 实现 12.3× 推理加速。13.6B 稠密 DiT 模型在 VBench 2.0 开源第一、Commonsense 全场最佳。
2510.22200 · L3
MI300X 理论算力 1.5× H100 但端到端 LLM 推理仅达 37–66%;频率降至 boost 的 52–58%(2100→1083–1217 MHz)是首要瓶颈,软件效率 80–85% 为次要因素;memory BW 4.3 TB/s(81% 利用率)是唯一接近 competitive 的维度。
2510.27583 · L3
fabric-lib 抽象 ConnectX-7 与 EFA 的共同语义(可靠无序传输 + WriteImm),通过 ImmCounter 原语实现无序完成通知,为 LLM 系统提供可移植的 RDMA P2P 通信库。三个生产系统验证:KvCache 传输(1.9% TTFT 开销)、RL 权重更新(1T 模型 1.3s)、MoE dispatch(CX-7 上匹配/超越 DeepEP decode 延迟)。 ---
2510.27656 · L3
Swizzled Head-first Mapping — a ~15-line Triton WG-ID remapping that confines all workgroups of one attention head (the "Attention Compute Cluster") to a single XCD on AMD MI300X, achieving up to 50% forward-pass speedup and sustaining 80–97% L2 cache hit rates versus ~1% for NUMA-unaware baselines.
2511.02132 · L3
提出 "Three Taxes" 框架(Kernel Launch / Bulk Synchronous / Inter-Kernel Data Locality)解构 BSP 模型在多 GPU LLM 推理中的性能开销;基于 AMD Iris 库将 collective communication 融合进 Triton compute kernel,以 tile-level producer-consumer pipeline 替代全局 barrier,在 AG+GEMM 和 Flash Decode 上实现 10–20% 端到端延迟加速。 ---
2511.02168 · L3
Gemini 2.5 Flash retrieves 26/26 single-needle factoids at 100% accuracy across all context-fill ratios (13%–92% of 1M-token limit), empirically demonstrating the "Lost in the Middle" U-curve has vanished for simple factoid Q&A at frontier model scale.
2511.05850 · L3
HipKittens: C++ tile-based DSL for AMD GPUs. Replaces NVIDIA's wave specialization with 8-wave ping-pong; bypasses HIPCC via pinned registers for AGPR→MFMA input; introduces chiplet-aware XCD grid scheduling for joint L2+LLC reuse. Matches AMD hand-tuned assembly on GEMM/attn fwd, 1.8–2.5× faster on
2511.08083 · L3
首篇 Blackwell B200 PTX 微基准实测:TMEM 降低 58% 延迟 (420 vs 1000 cycle);tcgen05 空间阵列设计实现 ~11 cycle 恒定 MMA 延迟 (Hopper wgmma 线性增长 32→128);FP4 达 7700 TFLOPS (96% 峰值);端到端推理 1.6–2×、训练 1.55×、能效 +32%。 ---
2512.02189 · L3
Qwen2.5-7B 在上下文长度达到最大容量 40–50%(≈55K tokens/128K)时 F1 从 0.556 骤降至 0.302(降幅 45.5%),通过 natural length distribution analysis + 五方法交叉验证精确定位 critical threshold 于 43.2%,并以 RoPE aliasing / attention dispersion / information bottleneck 三视角统一解释。 ---
2601.15300 · L3
K2.5 提出四项训练算法创新:(1) 早期融合低比例 (10:90) 联合视觉-文本预训练;(2) 零视觉 SFT——仅用文本 SFT 激活视觉推理;(3) PARL——冻结子 agent + 编排器 RL 的去耦多 agent 训练;(4) Toggle——交替 budget/full-length 的 token 高效 RL。Agent Swarm 实现 3–4.5× 延迟降低。
2602.02276 · L3
面向边缘设备(Apple M4 Pro, 24 GB)的多智能体 KV cache 持久化系统。通过将每个 agent 的 KV cache 以 Q4 格式持久化到磁盘并直接在量化张量上做注意力计算,将上下文恢复从 $O(n)$ prefill 降为 I/O-bound 加载。三个架构不同的模型上实现 11–136× TTFT 加速、4× agent 容量、PPL 影响 −0.7% 至 +3.0%。
2603.04428 · L3
AttnRes 用 depth-wise softmax attention(每层一个伪 query $\mathbf{w}_l$)替代固定权重 1 的残差累加,解决 PreNorm dilution;Block AttnRes 将层分 N 块把内存从 $O(Ld)$ 降至 $O(Nd)$。1.25× compute equivalence,Kimi Linear 48B 全面提升(GPQA +7.5),训练开销 <4%。 ---
2603.15031 · L3
ByteDance 的统一多模态音视频联合生成模型,采用 dual-branch MMDiT + cross-modal joint denoising + RLHF 后训练,在 Arena.AI T2V/I2V 双榜 Elo #1 (1450/1449),720p 击败 1080p 竞品。论文为评测报告,算法细节全部未披露。 ---
2604.14148 · L3
KVDrive 是跨 HBM/DRAM/SSD 三层的 KV cache 管理系统:注意力感知滑动窗口缓存(2D MCKP 优化 per-layer-per-head 窗口)+ 弹性 SFC 流水线(选择/传输/计算解耦微批并行)+ 协调式多层存储(重要性预热 + SSD 顺序布局 + 稀疏同步),在 GPU 显存受限下长上下文推理吞吐量最高提升 $1.74\times$。
2605.18071 · L3
当 resident reusable KV(已计算、待复用的前缀 KV)和 active live KV(在飞请求正使用的 KV)无法同时装入一个物理 KV pool 时,现有运行时(vLLM/SGLang/TRT-LLM)只有 retention primitives 而缺少一个 conformance contract 来定义"被接受的 resident claim 被破坏时运行时必须做什么"。本文提出 Resident KV Claims 合约:定义 claim 生命周期、materialization predicate、active/resident feasibility bou
2605.24259 · L3
Open-source Python agent harness (~3M chars) reimplementing Claude Code's architecture with multi-provider support (Anthropic/OpenAI/Copilot/Gemini/Ollama), 43 tools, Pydantic-based tool system, plugin/skill/hook extensibility, multi-agent swarm coordination, and an opinionated personal agent (ohmo)
HKUDS-OpenHarness
AMD's modular, composable GPU communication framework providing RDMA+GPU building blocks (IBGDA, P2P, SDMA collectives) plus turnkey MoE dispatch/combine (MORI-EP), point-to-point IO, and symmetric memory with device-linkable bitcode — deployed across SGLang, vLLM, DeepSpeed, and RTP-LLM on MI300X/M
ROCm-mori
Decompiled TypeScript source (~512K LOC) of Anthropic's Claude Code v2.1.88. AsyncGenerator agent loop (QueryEngine→query()→StreamingToolExecutor) with 40+ tools, React/Ink TUI, 4-tier permission engine, 3-strategy context compaction, 5-mode sub-agent spawning, and 108 dead-code-eliminated internal
ZhaiFeiyue-claude-code-source-code
Rust-based prefix-cache-aware scheduler/router for LLM inference engines (SGLang, vLLM, ATOM). Routes requests via radix-tree or UMBP block-hash matching to maximize KV cache reuse. Supports PD disaggregation with coordinated prefill/decode dual-dispatch over RDMA. Achieves 91.6 req/s vs 23.7 for ro
ZhaiFeiyue-mori-scheduler
LLM/multimodal serving engine (28K stars). Three-process ZMQ architecture (Tokenizer→Scheduler→Detokenizer) with RadixAttention prefix tree, speculative decoding zoo (EAGLE/MTP/DFLASH), HiCache offloading, and 7+ hardware backends. Dual identity: frontend DSL + high-perf runtime.
sgl-project-sglang
Rust-core (axum+tokio) request router for vLLM with 6 LB policies — headlined by a concurrent radix-tree cache-affinity algorithm — plus prefill-decode disaggregation over three KV connectors (NIXL/Mooncake/MoRI-IO), circuit breakers, K8s service discovery, and Python CLI via PyO3. Forked from SGLan
vllm-project-router
Dominant open-source LLM serving engine (81K stars). PagedAttention + continuous batching + CUDA graphs deliver SOTA throughput. V1 engine runs scheduler out-of-process via ZMQ; supports 200+ model architectures, disaggregated P/D, 10+ quantization formats, multi-vendor GPU.
vllm-project-vllm
SideQuest replaces heuristic KV cache eviction with a parallel auxiliary LRM thread that semantically reasons about stale tool responses and issues structured deletion commands, achieving 56–65% peak token reduction on agentic benchmarks (FRAMES, BrowseComp) with ≤5% accuracy loss, trained on only 2
2602.22603 · L3
首次基于源码 (TypeScript v2.1.88) 解剖生产级 coding agent 完整架构——揭示 "1.6% 决策逻辑 + 98.4% 确定性基础设施" 范式, 追踪 5 values → 13 principles → 实现, 通过 OpenClaw 对比展示部署上下文如何塑造 agent 设计空间。 ---
2604.14228 · L3
Cursor replaces static context injection with "dynamic context discovery": tool outputs, chat history, MCP tools, skills, and terminal sessions are all materialized as files on disk, letting the agent pull only what it needs via grep/read. A/B testing shows 46.9% token reduction for MCP-heavy sessio
blog-dynamic-context-discovery · L3
Signal-driven intelligent router for mixture-of-models, deployed as Envoy ExtProc gRPC sidecar. Uses a DecisionEngine that evaluates recursive boolean expression trees over 20+ signal types to route LLM requests across heterogeneous model fleets, balancing cost, privacy, safety, and capability. Kube
vllm-project-semantic-router · L3
TileRT 用 AOT 编译将模型静态展开为单个 Persistent Engine Kernel,以 tile 为调度粒度、warp/block/GPU 三级特化持续重叠 load/compute/communication,消除近 BS=1 decode 下的 inter-kernel idle,弥合 8×H200 NVL 理论 ~1000 tok/s 与实际几十 tok/s 的量级差距。
tilert-speed-scaling-law · L3
TileRT 将 LLM 算子分解为 tile 级任务,在 8×B200 上动态调度计算-IO-通信重叠,实现 batch=1 超低延迟推理。DeepSeek-V3.2 达 600 tok/s,GLM-5 达 500 tok/s,MTP 下 590 tok/s。已在 Z.ai 生产部署。
tile-ai-tilert · L3
MoE prefill serving 的三重冗余(计算、内存、通信)根源于「expert 放置与 activation 路由的耦合」。ZeRO-Prefill 提出 AsyncEP,将 expert 从 "按 activation 路由" 反转为 "按 weight 流入"——用后台 D2D AllGather 替代每层同步 AllToAll,配合 frontend 强制的饱和阈值 T 保证 o
2605.02960 · L3
KVServe 是第一个以 **vLLM V1 external connector** 形式实现的 service-aware KV-cache 压缩框架。核心创新在于:(1) 将 KV 压缩抽象为三阶段模块化 pipeline(Transform → Quantizer → Codec),每阶段可独立配置替换;(2) 引入基于 analytical model + ε-greedy bandi
kvserve · L3
**一句话总结**: 面向 agentic workloads 的 speed-of-light LLM 推理引擎,通过编译期 SPMD 并行化、FSM 类型安全调度器、分层插件化内核系统和 Blackwell MLA 内核,达到 TensorRT-LLM 级性能和 vLLM 级可用性。
tokenspeed · L3
AVO 将 LLM coding agent 提升为进化搜索的 variation operator,在 NVIDIA B200 上经 7 天自主进化产出 attention kernel:causal MHA 超越 cuDNN 至多 3.5%、FA4 至多 10.5%,峰值 1668 TFLOPS (BF16);优化 30 分钟迁移至 GQA。
2603.24517 · L3
μCUTLASS DSL (~170-line EBNF) + Speed-of-Light roofline guidance turns GPT-5-mini from 0.40× regression to 1.56× speedup on 59 KernelBench problems (H100); each model tier matches the next tier's baseline at lower token cost. SOL-guided scheduling saves 19–43% tokens; integrity pipeline prevents up
2603.29010 · L3
把 multi-agent All-Gather round 当作 KV Cache 复用的第一类单位,将 N 个智能体在同一轮中的共享内容的 PIC 复用代价从 O(N) 摊销到 O(1),并用 Master-Mirror 块稀疏 diff 将 per-agent 存储压缩 11–17×,使同一张 A100 可支撑最多 2.7× 的并发智能体数。
2604.03143 · L3
TensorHub 提出 Reference-Oriented Storage (ROS),一种无数据所有权的存储抽象,直接复用 GPU 上已有的模型权重副本通过 RDMA 传输,结合 pipeline replication、拓扑感知调度和容错机制,在 1024 GPU standalone rollout 中减少 GPU stall 6.7×,elastic rollout 加速 4.8×,跨数据中心 stall 减少 19×。
2604.09107 · L3
将 LLM agent 的执行系统统一为一个 **scheduler 模型** $\mathcal{E}=(\mathcal{S},\mathcal{U},\mathcal{P},\mathcal{O},\Delta)$,用 **ready-set 基数 $|\mathcal{U}|$** 把 Agent Loop 和 graph-based executor 放到同一条连续谱上,并据此提出一个牺
2604.11378 · L3
PrfaaS 把 LLM serving 的 PD 分离从"单集群 RDMA 岛"扩展到"跨 DC commodity Ethernet":把长上下文 prefill 选择性 offload 到独立 PrfaaS 集群、KV 经 Ethernet 回流到本地 PD 集群 decode。两根支柱:**混合注意力**(KDA:MLA=3:1 等)把单实例 KV 吞吐压到 ≈3 Gbps 让跨 DC 可行;**长度阈值 $t$ 路由 + 双时间尺度调度**让它实用。1T Kimi-Linear 风格模型、32 H200 + 64 H20 vs 96 H20 同构:**+54% 吞吐、−64% P90
2604.15039 · L3
现代 chiplet GPU(AMD MI300X/MI350 八颗 XCD 各自 4 MB 私有 L2;NV Blackwell 双 die)物理上把 L2 切碎了,CUDA/HIP 却还把 L2 当整块设备级资源暴露——结果 LLM decode 时 8 颗 XCD 各自独立把同一份权重从 HBM 拉进自己的 L2,把 40 MB L2 当成 4 MB 用。**Fleet** 做了三件事:(1) 在任务抽象里新增 **Chiplet-task** 绑定 "一颗 XCD + 其 L2 working set";(2) 以 Mirage MPK 为基础实现持久化 megakernel,每颗 X
2604.15379 · L3
GPU 上的微操作(element-wise、小 reduction、KV cache 更新等)在 micro-batch inference 中产生的 kernel launch 开销(每次 3–7 μs)可超过计算本身数量级。GPUOS 提出一套 persistent kernel + runtime operator injection 原语:进程启动时发射一个永不退出的持久 kernel(
2604.17861 · L3
DeepSeek-V4 系列包含两款原生支持百万 token 上下文的 MoE 语言模型:**V4-Pro(1.6T 总参/49B 激活)** 和 **V4-Flash(284B 总参/13B 激活)**。核心创新在于 **hybrid CSA+HCA attention** 架构——CSA 将 KV cache 沿序列维度 4× 压缩后再做 sparse top-k 选择,HCA 以 128× 更激进的压缩率做 dense attention——配合 **mHC(Manifold-Constrained Hyper-Connections)** 增强残差连接稳定性,以及 **Muon opt
deepseek-v4 · L3
Kimi K2.6 是 **K2.5 的 post-training + 量化 + orchestration 发布**,不是新底模。`config.json` 与 K2.5 的关键维度**逐字相同**(61L · d=7168 · MLA · 384E top-8 + 1 shared · YaRN 64× → 262K context),主要变化全部在:(1) **默认 INT4 compressed-tensors 出版**(仅量化 routed MoE experts,attention + shared + head 保留 FP16);(2) **长程 agentic coding
kimi-k2-6 · L3
开源的自我进化 AI Agent 框架,具备闭环学习能力(技能自动创建与改进、持久记忆、用户建模),支持 20+ 平台网关和 6 种终端后端,从 5 美元 VPS 到 GPU 集群均可运行。
NousResearch-hermes-agent · L3
**一句话总结**: 一个轻量但功能强大的多 Agent 工作流编排框架,让开发者用声明式方式定义 AI Agent 的指令、工具、护栏和协作关系,然后自动执行。
openai-openai-agents-python · L3
提出 Speculative Speculative Decoding (SSD) 框架,通过在 verification 进行的同时预测可能的 verification outcome 并预先为其准备 speculation(speculation cache),将 drafting 与 verification 完全并行化,消除 speculative decoding 的顺序依赖瓶颈。优化实
2603.03251 · L3
MFS解决disaggregated MoE serving中三阶段通信(KV-cache复用 + collective comm + P2D传输)的网络争用问题,通过反转经典MLFQ的Reverse Multi-Level Queue实现Defer-and-Promote策略,无需精确laxity即可近似Least-Laxity-First调度,TTFT SLO达标率提升1.2×–2.4×。 ---
2603.17456 · L3
PASTE 通过模式感知的推测性工具执行(speculative tool execution)将 agent 任务完成时间缩短 48.5%、工具执行吞吐提升 1.8×。核心思路:agent 的 tool 调用序列虽然语义多变,但在应用层存在稳定的控制流模式(如 search→fetch、edit→test)和可预测的数据依赖(参数来自前序 tool 输出),PASTE 用 Pattern Tuple $(C, T, f, p)$ 形式化这些模式,在 LLM 还在"思考"时就提前投机执行下一个 tool。
2603.18897 · L3
DualPath 在 PD 分离推理架构中增加 storage→decode engine→RDMA→prefill engine 的第二条 KV-Cache 加载路径,聚合所有 engine 的 storage NIC 带宽,配合 CNIC-centric 流量隔离和自适应调度,在 agentic workload 下实现最高 1.87× 离线吞吐和 1.96× 在线服务提升,1152 GPU 近线性扩展。
2602.21548 · L3
CMV 将 LLM agent 会话历史建模为 DAG(快照为节点、分支为边),配合三遍流式裁剪算法(保留用户/助手消息、删除 tool 输出/base64/元数据),实现均值 20%、峰值 86% 的 token 缩减,并在 prompt caching 场景下 10 轮内收回缓存失效惩罚。
2602.22402 · L3
AIConfigurator 是 NVIDIA 开发的统一性能建模系统,能在 **不使用 GPU profiling** 的情况下,在 30 秒内完成跨框架(TRT-LLM、vLLM、SGLang)的 LLM 推理配置空间搜索。核心思路是将推理分解为可解析建模的基本算子(GEMM、attention、communication、memory),结合预先采集的 kernel-level 性能数据库,
2601.06288 · L3
**Q1: 这篇论文试图解决什么核心痛点/问题?**
2601.12967 · L3
Concur reframes GPU KV-cache as a shared, finite resource (analogous to network bandwidth) and introduces an **AIMD-inspired, agent-level admission controller** that proactively regulates the number o
2601.22705 · L3
Proposes a latency-optimal algorithm for expert replication and reallocation during distributed MoE inference that jointly minimizes load imbalance and data movement overhead, formulated first as ILP
moe-lb-interai25 · L3
首次从 CPU 侧视角系统刻画 agentic AI 的端到端延迟瓶颈:工具执行(检索、摘要、代码执行、分子生成)占 E2E 延迟高达 88%,CPU 并行化效率远低于 GPU 导致吞吐过早饱和。提出 COMB(微批重叠)和 MAS(混合调度)两种调度优化,分别将服务延迟降低 3.9× 和 2.49×。
2511.00739 · L3
**GLM** 是第一个把 Graph-CoT (LLM 在知识图谱上逐步推理) 的 **reasoning 架构** 和 **LLM serving 架构 co-design** 的系统:在上层用 C/R/A 三个专门化 agent + Graph-RAG retriever 取代"单 agent monolithic prompt",在下层用 vertex-centric KV-cache r
2511.01633 · L3
Continuum 为多轮 ReAct agent 推理引入 KV cache time-to-live (TTL) 机制:以 cost-benefit 模型计算最优保留时间,兼顾 reload 成本和排队延迟;结合 program-level FCFS 调度,实现 1.12–3.66× 延迟下降和最高 8.18× 真实 SWE-agent 加速。
2511.02230 · L3
Justitia 把 **网络包调度里的 Virtual-Time Fair Queuing (WFQ)** 搬到 **LLM 应用级调度**——以 **KV token-time**(显存占用 × 持续时间)作为成本度量,用 **per-app 轻量 MLP** 在应用到达瞬间预测其成本,再以 **GPS (Generalized Processor Sharing) 参考系统下的 virtua
2510.17015 · L3
Qwen3-Omni: Thinker–Talker MoE architecture unifying text/image/audio/video perception and generation without modality degradation vs unimodal counterparts; open-source SOTA on 32/36 audio benchmarks; 234 ms first-packet speech latency via multi-codebook streaming. ---
2509.17765 · L3
KVFlow replaces SGLang 的 LRU 前缀缓存驱逐策略,改为 **workflow-aware 的 "steps-to-execution" 优先级 + 完全重叠的 CPU→GPU 预取**,在多智能体(multi-agent)工作流场景下相比 SGLang+HiCache 实现 1.83–2.19× 端到端加速。
2507.07400 · L3
Pie decomposes the monolithic LLM generation loop into fine-grained handlers (embed / forward / sample), delegating end-to-end control to user-provided Wasm programs called inferlets — achieving only 2.4% overhead on 8B models while delivering 1.3–3.4× throughput on agentic workflows via application
2510.24051 · L3
一个专门针对**多阶段 agentic Text-to-SQL 工作流**的两层调度器 HexGen-Flow——顶层做"异构 GPU + 工作负载平衡"的任务派发,底层在每个模型实例内做"基于剩余 SLO 预算"的紧急度优先队列——把已有 vLLM/VTC/QLM 在独立请求上的调度范式升级到"带阶段依赖 + 端到端 SLO"的 agentic workflow 调度。
2505.05286 · L3
**Q1: 这篇论文试图解决什么核心痛点/问题?**
2504.09285 · L3
**首个面向多类型 SLO 的 LLM 服务调度系统**——用"保守估计 + 在线精化"的方式处理未知的响应长度与依赖图,然后用 Grouped Margin Goodput Maximization (GMAX) 算法把"刚好够用的带宽"just-in-time 分配给每个请求,使 service goodput 相比 SOTA 提升 1.4× –6.3×,并给出常数竞争比(≈1/8.55)的可
2504.20068 · L3
基于7份官方白皮书的深度解读,系统性对比AMD CDNA 1/2/3/4与NVIDIA Ampere/Hopper/Blackwell四代数据中心GPU架构的演进路径、技术取舍与竞争格局。
gpu-arch-comparison-2025 · L3
Multi-turn PD disaggregation wastes 99% of prefill compute re-processing cached history. PPD observes append-prefill causes only 2% TPOT degradation (vs. 48% for full prefill) and dynamically routes Turn 2+ requests to decode nodes via an offline-profiled scoring function, cutting Turn 2+ TTFT by 48
2603.13358 · L3
AMD CDNA 4架构全面押注AI精度下探,引入MXFP Microscaling格式(MXFP8/6/4),矩阵资源翻倍,LDS扩容至160KB,在FP8达5 PFLOPS、MXFP4达10 PFLOPS,同时大胆移除TF32硬件并削减FP64 Matrix性能。
amd-cdna4-whitepaper · L3
DualPipe — a bidirectional pipeline parallelism algorithm achieving full computation-communication overlap for cross-node MoE training, enabling 671B parameter model training at only \$5.576M cost.
2412.19437 · L3
SageAttention2 proposes a quantized attention mechanism that uses INT4 for $QK^\top$ and FP8 for $PV$ with three key techniques (Q+K smoothing, per-thread quantization aligned to MMA instruction layou
2411.10958 · L3
HybridFlow combines single-controller (for inter-model coordination) and multi-controller (for intra-model distributed computation) paradigms into a hierarchical hybrid programming model, plus a 3D-Hy
2409.19256 · L3
双Die统一GPU突破光刻极限(NV-HBI 10TB/s),FP4 Tensor Core + 第二代Transformer Engine,NVLink5(1.8TB/s) + NVL72机架级GPU域,推理能效比H100提升25x。
nv-blackwell-whitepaper · L3
FlexRLHF提出两种模型放置策略(Interleaving和Disaggregated),打破RLHF训练中四个模型Co-located在所有设备上的固定范式,通过精细化的设备分配和训练/推理运行时解耦,在大规模场景下实现最高11×的吞吐量提升。
2312.11819 · L3
AMD革命性chiplet GPU架构CDNA 3,通过8个XCD(5nm)+4个IOD(6nm)的3D堆叠实现前所未有的计算密度,引入FP8/TF32/2:4稀疏,并以256MB Infinity Cache和192-256GB HBM3/3E显存成为LLM推理的有力竞争者。
amd-cdna3-whitepaper · L3
第四代Tensor Core引入FP8精度和Transformer Engine自动精度管理,配合TMA硬件加速和Thread Block Clusters编程模型,实现LLM训练30x加速。
nv-hopper-h100-whitepaper · L3
AMD首个多芯片模块(MCM)封装GPU架构CDNA 2,通过双GCD封装和CPU-GPU缓存一致性驱动全球首台Exascale超算Frontier。
amd-cdna2-whitepaper · L3
AMD首个专用计算GPU架构CDNA,引入Matrix Core Engine和MFMA指令族,将GPU从图形通用架构分化为计算专用架构。
amd-cdna1-whitepaper · L3
第三代Tensor Core支持全数据类型(含FP64 TC和TF32),引入MIG多实例GPU和2:4结构化稀疏,奠定数据中心GPU标准。
nv-ampere-a100-whitepaper · L3
pulse-atom
2020-01
**趋势**: 本周无活动,项目处于静默期。
pulse-claude-code-source
2020-01
**趋势**: 本周重心明确集中在 router 层,topology 感知路由与 KV transfer 执行框架初步成型。
pulse-dynamo
2020-01
**趋势**: 静默周,本周无任何代码活动,项目可能处于早期规划或内部开发阶段。
pulse-mori-scheduler
2020-01
**趋势**: 轻量周,核心新增 symmetric memory 多线程支持,其余为构建修复与文档完善。
pulse-mori
2020-01
**趋势**: 低活跃周,全部 13 commits 均为 bug fix,重心在权限体系加固和多 provider 认证修复。
pulse-openharness
2020-01
**趋势**: 低活周,重心在 DeepSeek V4 生态完善与多硬件后端扩展,核心引擎以 bugfix 和小幅优化为主。
pulse-sglang
2020-01
**趋势**: 本周项目无活动,处于静默期。
pulse-vllm-router
2020-01
**趋势**: DeepSeek V4 生态适配全面铺开,KV connector 可靠性加固,Model Runner V2 持续推进。
pulse-vllm